![]() ![]() The captain AI alone is a thing of beauty. ![]() To deliver such a broadened sense of scope, replayability, and interactivity without upsetting the delicate balance in the game’s combat and progression of difficulty is truly remarkable. Having played through the story mode, and made significant progress into my first Sandbox playthrough (think story mode with tweakable settings and conditions), I’m astonished by the simply herculean task that the chaps at MinMax Games have conquered to present this game into Early Access. As you can imagine, then, I’ve had my eye on SPAZ2 for a very, very long time. ![]() It managed just the right blend of action-based top down shooting, strategy, micromanagement, nerdy RPG mechanics, and ridiculously over-the-top narrative and dialogue. The original Space Pirates and Zombies is one of my very favourite indie RPGs, and it’s eaten *snickers* an unhealthy amount of my time over the years. ![]()
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